Exhibits in Minneapolis, MN

The 3Dhotbed Project: Extending Bibliographical Pedagogy through Additive Manufacturing 

Courtney “Jet” Jacobs, University of California, Los Angeles, Marcia McIntosh, University of North Texas, and Kevin M. O’Sullivan, Texas A&M University

An acronym for “3D-Printed History of the Book Education,” 3Dhotbed democratizes access to the resources necessary for hands-on instruction related to book production during the early modern period (and beyond). Among the teaching toolkits it makes freely available are those demonstrating the processes of casting type by hand; xylographic printing; and making paper.

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Early Modern Dramatic Paratexts

Heidi Craig, Texas A&M University and Sonia Massai, King’s College London

Early Modern Dramatic Paratexts (EMDP, paratexts.folger.edu) is an open-access database of all dramatic paratexts printed to 1660. EMDP digitizes and expands Paratexts in English Printed Drama to 1642 (CUP, 2014) edited by Thomas L. Berger and Massai, and was created with the Folger Shakespeare Library and Texas A&M’s Center for Digital Humanities Research (CoDHR).

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First Folio Celebration: An Immersive Experience

Gabriel Egan, De Montfort University and Tam McDonald, Cradle of English Limited

Cradle of English is a London-based start-up company inspired by the links between new technologies and evolving culture, from the 16th century printing presses to today’s immersive technologies. It is creating a multimedia, digital content platform⁠—called an “immerzeo”⁠—to celebrate the 400th anniversary of the First Folio and as a new way of presenting history.

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“Her Melodious [Artificial Intelligence] Lay”: Agency of Ophelia and the Artist in AI Art

Danielle Byington, University of Jaén

My digital exhibit project utilizes the eighteen lines spoken by Gertrude in Hamlet to abstract Ophelia’s death using AI art. Not unlike scholarship which ponders Ophelia’s degree of agency in her death scene, my digital exhibit content explores the space between artistic genius and who/what creates AI art.

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The Kit Marlowe Project

Kristen Abbott Bennett, Framingham State University

The Kit Marlowe Project is public-facing, student-generated digital resource dedicated to the study of Christopher Marlowe in the context of early modern English literature and history. Simultaneously it is a site of knowledge-making and experimental digital pedagogy in action. Students contribute original research and DH-driven projects including previously unpublished TEI-encoded, diplomatic editions of early modern works.

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The Marlowe Census

Rob Carson, Hobart and William Smith Colleges

Borrowing its design from the Shakespeare Census conducted by Adam Hooks and Zachary Lesser, the Marlowe Census attempts to locate and describe all surviving copies of Marlowe’s works printed before 1700. We are also developing an open-source template for scholars who are interested in conducting censuses of their own for the surviving corpora of other early modern writers.

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Marlowe in Sheets

Andreas Patrick Bassett, University of Washington and Sarah Nickel Moore, University of Washington

Marlowe in Sheets is a digital-materiality project that provides access to the works of Christopher Marlowe in their original form: foldable “sheets” of paper. As a tool that connects users to the materiality of Marlowe’s texts, this project offers Marlowe’s corpus in PDFs that can be printed and customized in tandem with robust educational resources and content.

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Nashville’s Shakespeare

Joel Overall, Belmont University and Jayme M. Yeo, Belmont University

Nashville’s Shakespeare documents the history of Shakespearean performance in Music City, focusing on civil rights and Southern culture, including gender equality and Black identity. The project highlights Shakespeare’s role in regional America by demonstrating how marginalized artists in Nashville shaped and continue to shape Shakespeare’s work in Music City.

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Pericles VR

Emma Harper, Nanyang Technological University and Hans Martin Rall, Nanyang Technological University

Pericles VR is an ongoing collaboration between NTU, Singapore and The Shakespeare Institute, UK, to produce an adaptation of Shakespeare’s Pericles: Prince of Tyre in gamified animated virtual reality. It highlights the potential of immersive media for literary education, and the value of projects which integrate creative design approaches with scholarly research.

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REED and Taxonomies: Toward a Classification of the Early Modern Everything

Tanya Hagen, University of Toronto

This session showcases REED Online, the web-based, open access resource launched in 2016 by the Records of Early English Drama project as a successor to our print-based series. Producing REED in an electronic environment involves a large-scale rethinking of how we name and classify the myriad entities that a collection comprehends, particularly as we think toward broad interoperability with other digital humanities resources.

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Rethinking the Canon: Integrating Corpus Linguistics into Traditional Literary Analysis

Lily Freeman-Jones, Queen Mary University of London

This project presents a doctoral thesis as an example of how corpus linguistics might be incorporated by a wider range of literary scholars, without digital humanities expertise. It also evaluates computer-generated and traditional manual methods to create a lexical field. In doing so, it ultimately aims to foster discussion about how and why we work the way we do today.

Unfortunate Creatures: Pre-modern Natural Disaster Narratives

Ian F. MacInnes, Albion College

Unfortunate Creatures invites participants to collaborate on a peer-reviewed crowd-sourced project devoted to making available TEI-encoded primary sources reacting to natural disasters in the pre-modern period combined with numerical data gleaned from those sources. The project is particularly interested in promoting mentored undergraduate research.

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