Digital Exhibits

Exhibits in Minneapolis, MN

The 3Dhotbed Project: Extending Bibliographical Pedagogy through Additive Manufacturing 

Courtney “Jet” Jacobs, University of California, Los Angeles, Marcia McIntosh, University of North Texas, and Kevin M. O’Sullivan, Texas A&M University

An acronym for “3D-Printed History of the Book Education,” 3Dhotbed democratizes access to the resources necessary for hands-on instruction related to book production during the early modern period (and beyond). Among the teaching toolkits it makes freely available are those demonstrating the processes of casting type by hand; xylographic printing; and making paper.

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Early Modern Dramatic Paratexts

Heidi Craig, Texas A&M University and Sonia Massai, King’s College London

Early Modern Dramatic Paratexts (EMDP, paratexts.folger.edu) is an open-access database of all dramatic paratexts printed to 1660. EMDP digitizes and expands Paratexts in English Printed Drama to 1642 (CUP, 2014) edited by Thomas L. Berger and Massai, and was created with the Folger Shakespeare Library and Texas A&M’s Center for Digital Humanities Research (CoDHR).

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First Folio Celebration: An Immersive Experience

Gabriel Egan, De Montfort University and Tam McDonald, Cradle of English Limited

Cradle of English is a London-based start-up company inspired by the links between new technologies and evolving culture, from the 16th century printing presses to today’s immersive technologies. It is creating a multimedia, digital content platform⁠—called an “immerzeo”⁠—to celebrate the 400th anniversary of the First Folio and as a new way of presenting history.

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“Her Melodious [Artificial Intelligence] Lay”: Agency of Ophelia and the Artist in AI Art

Danielle Byington, University of Jaén

My digital exhibit project utilizes the eighteen lines spoken by Gertrude in Hamlet to abstract Ophelia’s death using AI art. Not unlike scholarship which ponders Ophelia’s degree of agency in her death scene, my digital exhibit content explores the space between artistic genius and who/what creates AI art.

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The Kit Marlowe Project

Kristen Abbott Bennett, Framingham State University

The Kit Marlowe Project is public-facing, student-generated digital resource dedicated to the study of Christopher Marlowe in the context of early modern English literature and history. Simultaneously it is a site of knowledge-making and experimental digital pedagogy in action. Students contribute original research and DH-driven projects including previously unpublished TEI-encoded, diplomatic editions of early modern works.

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The Marlowe Census

Rob Carson, Hobart and William Smith Colleges

Borrowing its design from the Shakespeare Census conducted by Adam Hooks and Zachary Lesser, the Marlowe Census attempts to locate and describe all surviving copies of Marlowe’s works printed before 1700. We are also developing an open-source template for scholars who are interested in conducting censuses of their own for the surviving corpora of other early modern writers.

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Marlowe in Sheets

Andreas Patrick Bassett, University of Washington and Sarah Nickel Moore, University of Washington

Marlowe in Sheets is a digital-materiality project that provides access to the works of Christopher Marlowe in their original form: foldable “sheets” of paper. As a tool that connects users to the materiality of Marlowe’s texts, this project offers Marlowe’s corpus in PDFs that can be printed and customized in tandem with robust educational resources and content.

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Nashville’s Shakespeare

Joel Overall, Belmont University and Jayme M. Yeo, Belmont University

Nashville’s Shakespeare documents the history of Shakespearean performance in Music City, focusing on civil rights and Southern culture, including gender equality and Black identity. The project highlights Shakespeare’s role in regional America by demonstrating how marginalized artists in Nashville shaped and continue to shape Shakespeare’s work in Music City.

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Pericles VR

Emma Harper, Nanyang Technological University and Hans Martin Rall, Nanyang Technological University

Pericles VR is an ongoing collaboration between NTU, Singapore and The Shakespeare Institute, UK, to produce an adaptation of Shakespeare’s Pericles: Prince of Tyre in gamified animated virtual reality. It highlights the potential of immersive media for literary education, and the value of projects which integrate creative design approaches with scholarly research.

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REED and Taxonomies: Toward a Classification of the Early Modern Everything

Tanya Hagen, University of Toronto

This session showcases REED Online, the web-based, open access resource launched in 2016 by the Records of Early English Drama project as a successor to our print-based series. Producing REED in an electronic environment involves a large-scale rethinking of how we name and classify the myriad entities that a collection comprehends, particularly as we think toward broad interoperability with other digital humanities resources.

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Rethinking the Canon: Integrating Corpus Linguistics into Traditional Literary Analysis

Lily Freeman-Jones, Queen Mary University of London

This project presents a doctoral thesis as an example of how corpus linguistics might be incorporated by a wider range of literary scholars, without digital humanities expertise. It also evaluates computer-generated and traditional manual methods to create a lexical field. In doing so, it ultimately aims to foster discussion about how and why we work the way we do today.

Unfortunate Creatures: Pre-modern Natural Disaster Narratives

Ian F. MacInnes, Albion College

Unfortunate Creatures invites participants to collaborate on a peer-reviewed crowd-sourced project devoted to making available TEI-encoded primary sources reacting to natural disasters in the pre-modern period combined with numerical data gleaned from those sources. The project is particularly interested in promoting mentored undergraduate research.

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Virtual Exhibits and Exhibits in Jacksonville, 2022

Virtual Exhibit: The Early Modern Women’s Complaint Index

Rosalind L. Smith, Australian National University

The Early Modern Women’s Complaint Poetry Index is a digital index of female-authored complaint poetry in English and Scots from 1530 to 1660. The aim of the index is to open up further work on early modern women and complaint poetry, to invite exploration and further analysis of our dataset, and to reinvent the index as a bibliographical tool in a new digital form.

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Virtual Exhibit: Medieval and Early Modern Orients: A Decolonial, Digital Platform

Lubaaba Al-Azami, University of Liverpool, Samera Hassan, London, UK, Aisha Hussain, University of Salford and Hassana Moosa, King’s College London

Medieval and Early Modern Orients (MEMOs) is a women of color led, AHRC-funded, decolonial, digital platform that seeks to further understandings of interactions between England and the pre-modern Islamic world and its notable empires, including the Ottoman, Safavid, and Mughal Empires. The platform showcases the work of the MEMOs research network and its communities.

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Virtual Exhibit: MEMSLib: A Digital Lockdown Library

Daniella Marie Gonzalez, Parliamentary Archives, UK House of Lords and Anna Hegland, University of Kent and Carthage College

In response to the COVID-19 pandemic, MEMSlib provides access to open source and subscription-based databases, and digital collections across the medieval and early modern periods helping students and faculty access research material from home. The award-winning site includes resources on early drama, history, and literature, with a focus on both the traditional and creative.

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Virtual Exhibit: The Procedural Sonnet

Corey Sparks, California State University, Chico

This exhibition presents The Procedural Sonnet, a literary gaming project which uses a narrative hyperlink game platform called Twine to create a video game from the crown of sonnets in Mary Wroth’s Pamphilia to Amphilanthus. The project demonstrates the productive, surprising ways the twenty-first century digital and the early modern poetic collide.

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Virtual Exhibit: Shakespop

Koel Chatterjee, Trinity Laban Conservatoire of Dance and Music

Shakespop.co.uk hosts the Shakespeare Fiction podcast, the Shakespop Vlog, and the Shakespop Blog. For the Digital Project, I propose to focus on the Vlog, which includes interviews with comic book writers, game designers, Shakespeare artefact collectors, and Shakespeare hobbyists, and discuss how a Vlog can be used in a classroom setting as an interactive teaching resource, and how it can be used as an alternative assessment tool to the traditional essay.

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Virtual Exhibit: Turkish Shakespeares

Murat Öğütcü, Cappadocia University

Turkish Shakespeares aims to introduce texts, productions, and research on Turkish Shakespeares to a broader international audience. Blog entries, short descriptions, links to productions and adaptations, and a bibliography with hyperlinks of secondary works aim to digitally archive Shakespeare’s presence in Turkey and facilitate international discussions.

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MyShakespeare Website

Greg Watkins, Stanford University and Sally Treanor, Paradigm Education

MyShakespeare provides media-rich, digital editions of six Shakespeare plays as a free, online resource. This digital exhibit will be an opportunity to sample the site and discuss with the creators what we’ve been learning from within the intersections of digital education, remote learning, and Shakespeare studies.

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Online Featurette Videos to Support the Relaunch of Borrowers and Lenders: The Journal of Shakespeare and Appropriation as Part of the ACMRS Press

Anna Corbould, University of Georgia and Geoffrey Way, ACMRS, Borrowers & Lenders Journal

Borrowers and Lenders is an open-access scholarly periodical about Shakespeare’s afterlives. In order to celebrate our move to ACMRS and our new platform for developing new voices, we are going to be creating a series of “teaser” videos featuring our editorial staff and authors, talking about the journal, why such scholarship matters, and previewing upcoming editions.

Shakespeare Census

Adam G. Hooks, University of Iowa and Zachary Lesser, University of Pennsylvania

The Shakespeare Census attempts to locate and describe all extant copies of all editions of Shakespeare’s works through 1700. Details about marginalia, previous ownership, and other signs of reading help book historians, bibliographers, and editors to understand Shakespeare’s changing place in the broader culture. Users can search by a variety of bibliographic features important to current work in the field.

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Shakespeare in the Royal Collection

Sally Barnden, King’s College London and Gordon McMullan, King’s College London

Shakespeare in the Royal Collection is a UK-based research project exploring the Shakespeare-related holdings in the Royal Collection and analyzing the British royals’ relationship with Shakespeare between 1714 and 1945. Its outputs include a searchable database of around 2000 Shakespeare-related objects, an online exhibition and a set of 3D digital visualizations.

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Virtual Exhibits, 2021

Digital Restoration Drama

Lauren Liebe (Texas A&M University)

Digital Restoration Drama is an open-access database of TEI-encoded play texts from the English Restoration, supported by robust metadata about the publication and performance histories of each play. By making these plays available in multiple user-friendly formats, this project expands access to Restoration drama for scholars and students alike.

Early Modern Dramatic Paratexts

Heidi Craig (Texas A&M University)
Sonia Massai (King’s College London)

Early Modern Dramatic Paratexts (EMDP) is an open-access database of all dramatic paratexts printed to 1660. EMDP digitizes and expands Paratexts in English Printed Drama to 1642 (Cambridge UP, 2014) edited by Thomas L. Berger and Massai, and is hosted by the Folger Shakespeare Library.

Margaret Cavendish’s Poems and Fancies: A Digital Critical Edition

Liza Blake (University of Toronto)

Margaret Cavendish’s Poems and Fancies: A Digital Critical Edition offers the first fully collated scholarly edition of Cavendish’s poetry, showing textual variants across the three editions. The site allows for the scholarly study of her revision practices, offers an introduction on how to read her poems and the whole collection, and is a pedagogical resource.

myShakespeare.com: Media-rich, Web-based Editions of Six Shakespeare Plays

Greg Watkins (Stanford University)
Sally Treanor (Paradigm Education, LLC)

myShakespeare provides media-rich, digital editions of six Shakespeare plays as a free, online resource. This digital exhibit will be an opportunity to sample the site and discuss with the creators what we’ve been learning from within the intersections of digital education, remote learning, and Shakespeare studies.

Pandemic Shakespeare

Erika M. Boeckeler (Northeastern University)
Avery Blankenship (Northeastern University)
Caroline Grand (Northeastern University)
Vijeta Saini (Northeastern University)

Pandemic Shakespeare invites the global public to process experiences of the COVID-19 pandemic and the various social “pandemics”—e.g. racism, misogyny, class discrimination—through collaborative digital annotation of several plays. The site also offers high school and college educators a framework for integrating it into their pedagogy.

Project Quintessence: A Dynamic Explorer for the EEBO-TCP

Samuel Pizelo (University of California, Davis)
Arthur Koehl (University of California, Davis)
Carl Stahmer (University of California, Davis)

Project Quintessence is an open access tool for exploring the EEBO-TCP corpus. While the EEBO corpus is an integral component of most Early Modern research, its accessibility is limited to basic search functions. Quintessence applies several state-of-the-art computational techniques to allow for multiple, integrated methods of analyzing EEBO at a variety of scales.

The Shakespeare Mind Map Series Introduction, Summer/Fall 2020

Graham Richard Smith (Azerbaijan State University of Economics)

These Mind Maps offer a section on each of Shakespeare’s plays, giving information about their major themes, a concise description of their principal characters, a breakdown of the action arranged by act and scene, and a full synopsis of their plots.

Shakespeare-VR

Stephen Wittek (Carnegie Mellon University)

Shakespeare-VR is a virtual reality education project that transports students to the Blackfriars Playhouse and enables them to perform scenes alongside professional actors from the American Shakespeare Center (imagine karaoke, but with Shakespeare, and in virtual reality). The virtual reality media and related teaching materials are available at no cost to users.

Visualizing the Poets’ War

Don Rodrigues (University of Memphis)
Jonathan Hicks (University of Memphis)

Drawing on techniques in stylometry, cluster analysis, and other computational methods, this project visualizes relationships among the various works and players of the Poets’ War (1599 – 1602). It is a companion site to the forthcoming book, Shakespeare’s Queer Analytics.

The Warrior Women Project

Simone Chess (Wayne State University)
Erika Carbonara (Wayne State University)

The WWP is a collaborative experiment creating a digital home for 113 “warrior women” ballads collected by Dianne Dugaw in the 1970s but never published. The site preserves Dugaw’s index and enhances it with a new database allowing sorting/searching and key links to other ballad sites. We additionally include background and scholarly essays, teaching tools, and more.

Women & Shakespeare Podcast

Varsha Panjwani (New York University, London)

Women & Shakespeare is a podcast featuring conversations with diverse women experts who are involved in making and interpreting Shakespeare. Series 1 was supported by the NYU Global Faculty Fund Award.

Exhibitors in Denver, 2020

Common Readers: A Database of Annotations in Early Modern Playbooks

Rebecca Munson, Princeton University

Common Readers is a digital initiative dedicated to analyzing annotations in early modern printed plays. Phase 1 consists of designing and implementing a custom relational database as a Django admin site. Phase 2 will be a public frontend. This exhibit showcases a preliminary backend and provides researchers with a toolkit to contribute remotely to an existing dataset.

Digital Restoration Drama

Lauren Liebe, Texas A&M University

Digital Restoration Drama is an open-access database of TEI-encoded play texts from the English Restoration, supported by robust metadata about the publication and performance histories of each play. By making these plays available in multiple user-friendly formats, this project expands access to Restoration drama for scholars and students alike.    

Early Modern Songscapes

Scott A. Trudell, University of Maryland
Katherine R. Larson, University of Toronto
Sarah F. Williams, University of South Carolina

Early Modern Songscapes is an interdisciplinary and collaborative project focusing on sixteenth- and seventeenth-century English song. Our beta website, launched in February2019, offers users a chance to see, hear, and explore early modern English “ayres,” or songs with a primary vocal line.

Elsinore

Connor Fallon, Golden Glitch Studios
Kristin Siu, Golden Glitch Studios

Elsinore is a video game that adapts Hamlet into a time-looping story in the vein of Groundhog Day. The player takes on the role of Ophelia and lives through the classic tragedy over and over, trying to alter the fates of her friends and family. The game is a deep dive into the pathos of these classic characters, and the nature of tragedy itself.

The Hare: An Online Journal of Untimely Reviews in Early Modern Theater

William Casey Caldwell, Northwestern University
Amy Kenny, University of California, Riverside

This digital exhibit showcases The Hare, an online, peer-reviewed journal, publishing untimely reviews of books, articles, and performances in early modern theater. The journal provides a venue for the reevaluation and revivification of old scholarly work in contemporary scholarly debate in order to open up new possibilities for past scholarship in modern contexts.

Project Quintessence: A Dynamic Explorer for the EEBO-TCP

Arthur Koehl, University of California, Davis
Samuel Pizelo, University of California, Davis
Carl G. Stahmer, University of California, Davis

Project Quintessence is an open access tool for exploring the EEBO-TCP corpus. While the EEBO corpus is an integral component of most Early Modern research, its accessibility is limited to basic search functions. Quintessence applies several state-of-the-art computational techniques to allow for multiple, integrated methods of analyzing EEBO at a variety of scales.

The Pulter Project: Poet in the Making

Leah Knight, Brock University
Wendy Wall, Northwestern University

This international collaboration, launched as a work-in-progress in 2018, presents the striking verse of Hester Pulter in variant forms. By endorsing divergent, equally-authorized versions of an emerging 17th century female writer, The Pulter Project models a radical editorial practice and new mode of humanist research in the digital age.

The Richard III Digital Text Research Toolset

Amelia Dahmer, University of Michigan
Charles Adams Kelly, University of Michigan
Juliet Mandell University of Michigan
Liliana Talwatte, University of Michigan

The Richard III Digital Text Research Toolset utilizes text scrolling or indexing to access Quarto vs. Folio textual variants with the choices of respected editors (Text Mode), or to access plot elements vs. actual history (History Mode) with bibliographical references to the authorities for each element of the plot vs. its relationship to historical events.

Shakespeare-VR

Stephen Wittek, Carnegie Mellon University

Shakespeare-VR is a virtual reality education project that transports students to the Blackfriars Playhouse and enables them to perform scenes alongside professional actors from the American Shakespeare Center (imagine karaoke, but with Shakespeare, and in virtual reality). The virtual reality media and related teaching materials are available at no cost to users.

Something Wicked: The Macbeth Video Game

Elizabeth B. Hunter, San Francisco State University

Something Wicked is a combat video game adaptation of the battle described in Macbeth’s Act 1, Scene 2. We know the scale and pace at which digital tools perform quantitative tasks is reshaping humanities inquiry. Something Wicked demonstrates how digital tools can also enable qualitative work that savors the nuances of a single object of study.

Exhibitors in Washington D.C., 2019

Cooking in the Archives: Updating Early Modern Recipes (1600-1800) in a Modern Kitchen

Marissa Nicosia (Pennsylvania State University, Abington College)

Cooking in the Archives is a public humanities project that curates transcribed and updated recipes from early modern English household manuscripts for an audience including food historians, students researching early modern culture, and culinary enthusiasts.

Digital Cavendish Project – A Collaborative Scholarly Repository

Shawn Moore (Florida South Western State College)

The Digital Cavendish Project is a collaborative scholarly repository that supports digital research, image archives, scholarly projects, and teaching resources that focus on any aspect of the life and writings of Margaret Cavendish, Duchess of Newcastle (1623-1673). The project also supports the creation of digital reading and scholarly editions of her work.

Digital Tools for Teaching Shakespeare: Offerings from the Folger Shakespeare Library

Eric Johnson (Folger Shakespeare Library)
Meaghan J. Brown (Folger Shakespeare Library)
Rebecca Niles (Folger Shakespeare Library)
Justine Decamillis (University of Maryland)

The Folger Shakespeare Library offers a suite of digital opportunities for students and instructors to explore Shakespeare’s life and works and the world that shaped them. Our digital exhibit would show off a selection of these tools, including DIY-First Folio, DIY-Quarto, and the Miranda platform, and the ways such tools can facilitate lessons and independent exploration.

The EMC Imprint from UCSB

Andrew Griffin (University of California, Santa Barbara)
Patricia Fumerton (University of California, Santa Barbara)

The EMC Imprint is a digital press that fully exploits the affordances of multimedia to re-imagine humanistic scholarship. Our first publication, “The Making of a Broadside Ballad,” has proven the concept, and we’ll have two new publications, one edited by Patricia Fumerton and the other by David J. Baker, to demonstrate by the time of SAA 2019.  Forthcoming from the press are digital projects on color in sixteenth-century Flemish art by Sven Dupré (Utrect), and on theatre architecture and archaeology by Roger Clegg (DeMontfort).

The Hurly Burly Shakespeare Show!

Jess Hamlet (University of Alabama)
Aubrey Whitlock (American Shakespeare Center)

The Hurly Burly Shakespeare Show! is a weekly podcast of equal parts irreverent entertainment and scholarly discussion aimed at Shakespeare novices and hard-core “Bardolaters” alike. Our goal is to become a valuable resource for novices, artists, academics, and educators, and continue the dialogue at the intersection of Shakespeare, modern theatre, and modern academia.

Jonson Character Cloud

Dori Coblentz (Georgia Institute of Technology)
David Coblentz

Bartholomew Fair is a timely play due to its commentary on class, censorship, and embodiment. Yet, the play is seldom taught or performed, in part because few resources exist to aid in navigating the complex networks of plot and character. To address this need, we offer an interactive character map, wordcount charts, and scene-by-scene summary with discussion questions.

Mapping Absence in Shakespeare

John Garrison (Grinnell College)
Ahon Gooptu (Grinnell College)

This project utilizes digital mapping software in order to encourage students and scholars to explore the “present absent” in Shakespeare’s work. By those elements that exert force on the action and characters but are physically absent, this interactive tool challenges notions of what can be “mapped” and what counts as “present.”

The MIT Merchant Module

Diana E. Henderson (Massachusetts Institute of Technology)
Mary Erica Zimmer (Massachusetts Institute of Technology)

The MIT Merchant Module presents an immersive research environment that moves from introducing Shakespeare and his language, through close reading across media, to culminating opportunities for performance, reflection, and insight. Original footage and interviews reveal its site-specific orientation while encouraging broader questions about Shakespeare in our time.

To Quote or Not to Quote, or Fractal Shakespeare

Derek Miller (Harvard University)

Using new visualizations of Shakespeare’s plays as a function of their popularity in scholarly citations, I explore the Shakespeare we do not cite. This project demonstrates literary scholarship’s tendency to study a small subset of authors, works, and passages within a work, and to ignore almost entirely the vast bulk of words, works, and writers.

Shakespeare at Play

Noam Tzvi Lior ( University of Toronto)

Shakespeare at Play is an app intended to help students and teachers encountering Shakespeare in the classroom, by supplementing or replacing the classroom text. The app includes full text and video performances of four Shakespeare plays, as well as notes and commentary. Users can navigate their own path from text to performance to paratexts and back, at their own pace.

Exhibitors in Los Angeles, 2018

The Kit Marlowe Project

Kristen Abbott Bennett (Stonehill College)

The Kit Marlowe Project offers a “Mini-Archive” of digitally transcribed and encoded early modern works that are intertextually related to those attributed to Marlowe, a curated collection of Marlowe’s works, web exhibits exploring Marlowe’s life and times, an encyclopedia, and bibliographies featuring both general resources and conspiracy theories about his death.  Since 2017, all site content has been generated by Stonehill College undergraduates.

Machine Learning Image Association Tool (Arch-V): English Broadside Ballad Archive

Patricia Fumerton (University of California, Santa Barbara)
Carl Stahmer (University of California, Davis)

MIT Global Shakespeares: A New Interface

Alexa Alice Joubin (George Washington University)
Cristiane Busato Smith (Arizona State University)

The MIT Global Shakespeares Video & Performance Open-Access Archive is a collaborative project providing free online access to performances of Shakespeare from many parts of the world as well as peer-reviewed essays and vetted metadata. In 2018 we will release a new user interface that supports the creation of clips and streamlining of aggregated searches. Additionally, we will demo new educational modules and share pedagogical tips at the SAA.

The Records of Early English Drama: Launching REED Online and the Globe for Early Modern London Theatres

John Charles Estabillo (University of Toronto)

As the Records of Early English Drama (REED) looks towards the launch of cross-collection searching for its digital collections in April 2018, Early Modern London Theatres (EMLoT) is releasing its survey of pre-1642 source transcriptions pertaining to the Globe theatre. Through records of the Globe’s construction, ownership contexts before and after the fire of 1613, and noted performances by the King’s Men, users experience the special place of the Globe in the history of early modern drama.

Remixing the Humanities: A Podcast

Devori Kimbro (University of Tennessee at Chattanooga)
Geoff Way (Washburn University)
Michael Noschka (Paradise Valley Community College)

Remixing the Humanities is a podcast discussing the state of the humanities and higher education. We’re interested in making strong connections between research and teaching, and what it means to be a teacher today. Episodes have addressed topics such as the state of the humanities and Shakespeare and relevance. Our live #bardcast will be from 10:30-11 am, 11:30 am-12:00 pm, and 12:30-1 pm in the Digital Exhibit. Join the conversation and tweet us @humanitiesremix with the hashtag #bardcast.

Six Degrees of Francis Bacon

Daniel Allen Shore (Georgetown University)

Six Degrees of Francis Bacon is a digital reconstruction of the early modern British social network that people from all over the world can collaboratively expand and revise.  It harnesses digitized texts, natural language processing, network inference methods, and distributed historical expertise to create the broadest, most accessible source of who knew whom in early modern Britain.

Social Media as Tools for Teaching Close Reading

Jonathan Burton (Whittier College)

This project models ways in which Shakespeare professors can harness simple digital tools to encourage lateral learning and deeper, more nuanced close readings by students. Sequenced modules involving Twitter, Storify and VideoAnt help students viewing a filmed performance or adaptation of a play to consider a range of readings for single moments before making connections between scenes and measuring the consequent development of characters and themes.

Visualizing Used Books

Whitney Trettien (University of Pennsylvania)

Early modern studies has seen a surge of interest in unique manuscripts (recipe books, miscellanies) and “used books” – books cut, Grangerized, annotated, or otherwise manipulated by readers. How can digital methods help us better analyze these objects comparatively? This project is 1) devising a data model for visualizing the structure of material texts and 2) building a simple interface for touring their unique features. Our goal is to design web-based tools for telling nuanced, non-reductive “data stories” about how readers of all types have engaged with literary culture.

Exhibitors in Atlanta, 2017

DH Shax: An Open-Source Textbook for Digital Methods in Shakespeare Studies

Vimala Pasupathi (Hofstra University)
Emily Sherwood (Bucknell University)
Heather Froehlich (University of Strathclyde)

Digital Recipes and EMROC

Hillary Nunn (University of Akron)
Rebecca Laroche (University of Colorado, Colorado Springs)
Amy Tigner (University of Texas, Arlington)

The Early Modern Recipes Online Collective (EMROC) is an international group of scholars and enthusiasts who are committed to improving free online access to historical archives and quality contextual information. This long-term project looks to include scholars, students and the general public in the preservation, transcription and analysis of recipes written in English from circa 1550-1800.

Digital Renaissance Editions: Critical Companion and Performance Database

Brett Greatley-Hirsch (University of Leeds)
Sarah Neville (Ohio State University)
Aaron T. Pratt (Trinity University)

Digital Renaissance Editions publishes electronic scholarly editions of early English drama and texts of related interest, from late medieval moralities and Tudor interludes, occasional entertainments and civic pageants, academic and closet drama, and the plays of the commercial London theaters, through to the drama of the Civil War and Interregnum.

Early Modern London Theatres (EMLoT)

Tanya Hagen (University of Toronto)
John Estabillo (University of Toronto)

Early Modern London Theatres surveys, digests and abstracts published transcriptions of original documents relating to professional performance in purpose-built theatres and inns in the London area before 1642. EMLoT identifies all published sources in which they appear, assesses the bibliographic conventions according to which they have been transcribed and edited, and furnishes encyclopædic abstracts of each record.

EarlyPrint: Curating and Text Mining Early Printed English

Anupam Basu (Washington University)
Martin Mueller (Northwestern University)
Joseph Loewenstein (Washington University)

Play the Knave: Shakespeare Performance Videogame

Gina Bloom (University of California, Davis)

Play the Knave is a Kinect-enabled game for Windows that offers users an immersive, embodied experience of staging Shakespeare. Users craft their own production of a scene from a Shakespeare play of their choice, customizing music, costumes, and theater space. They then perform the scene, karaoke-style, using their own bodily gestures and voices to animate their on-screen avatars.

Shakespeare and the Players: Digital Postcard Exhibit

Justin Shaw (Emory University)
Sheila Cavanagh (Emory University)

Shakespeare and the Players is an online exhibition of nearly 1,000 postcards featuring many famous English and American actors who performed Shakespeare’s plays for late Victorian and Edwardian audiences.

Visualizing English Print, 1450-1700

Jonathan Hope (University of Strathclyde)

Visualizing English Print is a Mellon-funded project which seeks to make digital resources, tools, and methods available to literary scholars.

Exhibitors in New Orleans, 2016

Observations Upon a Blazing World: Cavendish and Mediated Form

Jen E. Boyle (Coastal Carolina University)

“A Thousand Times Worse than Death”: A Thanatography of Robert Devereux, 2nd Earl of Essex

Hank Dobin (Washington and Lee University)

The Corpus of Revenge Tragedy (CoRT): Toward Interdisciplining Early Modern Genre Analysis

Danielle Farrar (University of South Florida)

Digital Renaissance Editions

Brett D. Hirsch (University of Western Australia)
Sarah Neville (Ohio State University)
Aaron T. Pratt (Yale University)

Visualising English Print

Alan Hogarth (Strathclyde University)
Deidre Stuffer (University of Wisconsin)
Eric Alexander (University of Wisconsin)

Shakespeare at Play

Noam Lior (University of Toronto)

The Early Modern Recipes Online Collective: Transcribing and Teaching in the Digital Age

Hillary Nunn (Akron University)
Jennifer Munroe (University of North Carolina, Charlotte)

Shakespeare, Editor: Visualizing Shakespeare’s ‘Hand’ in Collaborative Works

Don Rodrigues (Vanderbilt University)

Six Degrees of Francis Bacon

Daniel Shore (Georgetown University)

Digital Reality on the Virtual Stage

Kyle Stooshnov (University of British Columbia)

Distant Reading Early Modernity (DREaM)

Stephen Wittek (McGill University)

Russian Shakespeare Expands into Global Shakespeares: Collaborative Visualization Projects

Nikolay V. Zakharov (Moscow University for the Humanities)
Vladimir S. Makarov (St. Tikhon’s Orthodox University for the Humanities)
Boris N. Gaydin (Moscow University for the Humanities)

Exhibitors in Vancouver, 2015 

Data Mining Early Modern Drama

Mark Bayer (University of Texas at San Antonio)

Play the Knave: A Shakespeare Performance Videogame

Gina Bloom (University of California, Davis)
Sawyer Kemp (University of California, Davis)

My Hermaphrodite Text: Mediated Form and Sexual Exception in Margaret Cavendish

Jen E. Boyle (Coastal Carolina University)

A Midsummer Night’s Dream Webapp

Kurt Daw (San Francisco, CA)

Early Modern London Theatres (EMLoT)

Tanya Hagen (Records of Early English Drama)

Bibliography of Editions of Early English Drama (BEEED)

Brett D Hirsch (University of Western Australia)

Digital Renaissance Editions

Brett D Hirsch (University of Western Australia)
Sarah Neville (Ohio State University)

#shakespeare2020: An Online Tutorial Suite for Undergraduates

Peter Latka (University of Toronto)

Digital Bankside and Southwark

Sally-Beth MacLean (University of Toronto)

Multicultural Shakespeare British Black and Asian Shakespeare Performance Database

Jami Rogers (University of Warwick)

Virtual Roaming onto an Early Modern Stage

Kyle Stooshnov (University of British Columbia)

Six Degrees of Francis Bacon: Reassembling the Early Modern Social Network

Christopher Warren (Carnegie Mellon University)
Daniel Shore (Georgetown University)

Exhibitors in St. Louis, 2014 

The Token Books of St. Saviour, Southwark

Alan Nelson

The Shakespeare and Dance Project

Linda McJannet, Amy Rodgers, Emily Winerock

Shakespeare at Play

Noam Lior

Internet Shakespeare Editions

Michael Best

The Map of Early Modern London

Janelle Jenstad, Kim McLean-Fiander

Lost Plays Database

Roslyn Knutson, David McInnis

Taiwan Shakespeare Database

Bi-qi Beatrice Lei

MIT Global Shakespeares

Pete Donaldson, Diana Henderson, Shankar Raman, Emily Griffiths Jones

Folger Luminary Apps

Katherine Rowe, Elliott Visconsi

Visualising English Print 1450-1700
Translation Arrays

Jonathan Hope

All The World’s A Stage Direction

Gina Hausknecht